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Mobile Gaming Companies Poised for Growth in Second Half of 2015

Games represented 81% of the top grossing apps on iPhone in China According to the Q2 Strategy Analytics Quarterly Category Tracker, mobile gaming apps continue to show streng...

GBR Interview: Flow State Media's Kahn Jekarl On Marketing For Mobile

Flow State Media is a social and mobile game company focusing on real time synchronous puzzle games. GBR caught up with CEO, Kahn Jekarl to learn more about the company. Foun...

Fuse Powered Acquires Game Engine Developer, Corona Labs

Fuse Powered has acquired Corona Labs, a leading mobile game and app development platform based in Palo Alto, California. Corona products (Corona SDK, CoronaCards, and Corona...

Latin American Games Market Reaches $4.5B and Growing

  A new report by SuperData on the state of the Latin American focuses on the digital games market. While lmiting the scope of the study to digital games would not be ap...

Digital Kids Summit highlights growth among young mobile users

Planned sessions at the Digital Kids Summit, taking place in San Francisco on October 21-22, will highlight the latest research on market trends among the youngest mobile devi...

Spending for Mobile Games Continues, with Android Advancing

Gaming revenue on both iOS and Android continue their growth, and as it continues to add market share, Google’s operating system is closing the revenue gap. Re/code reports o...

Meeker Highlights Emerging Internet Trends

  Mary Meeker, an analyst who currently works with venture capital firm Kleiner Perkins Caufield & Byers, made a presentation earlier this summer, titled the Interne...

CMGE Announces Appointment of New Chief Operating Officer and Management Share Repurchase

China Mobile Games and Entertainment Group Limited ("CMGE" or the "Company") CMGE, the largest publisher and a leading developer of mobile games in China, announced that effec...

Tencent: Revenue Grows 37%, Mobile Games Increase 67%

Tencent has reported that revenue grew 37% from a year ago to 19.7 billion yuan ($3.2 billion), 2% ahead of consensus. Second-quarter revenue was 7% higher than the first quar...