Loading posts...

Why Big Tech Companies Are Going to the Blockchain

The demand for Blockchain technology, renowned for being the core of what propelled Bitcoin to such heights, is growing at such a rapid pace that it is starting to exceed Big Blue....

The Five Year Pivot

I was thinking about how to summarize this podcast about my life and career, and kept coming back to “Shit Happens, Pivot.”  Basically I founded three companies in the interactiv...

The International Future Computing Association Launches at GDC

Market Leaders including Intel, AMD, and others join forces to drive computing innovation and market growth "TIFCA’s mission is to lay down the groundwork and enhance the viabilit...

Oculus Has a Bad Day, FIX Now Available

Oculus Has a Bad Day Oculus had an unusually BAD day yesterday.  As a security measure, Windows software often has a protective certificate that helps ensure that what i...

The Line between Gambling and Gaming

This article is part of  Interactive Entertainment Law Group (IELaw)'s  column IE-NSIGHTS. Covering the latest legal and business topics impacting the games industry, IE-NSIGHT...

SLIVER.tv Closes $20 Million, Launches Esports Platform on Blockchain Powered by Theta   

Advised by the co-founders of Twitch and YouTube, Theta token presale 3x oversubscribed, sells out in 48 hours SLIVER.tv, the next-generation esports entertainment platform, annou...

Caffeine Raises $46M and Launches Social Broadcasting Platform for Gaming, Entertainment, and the Creative Arts

Caffeine is a simpler, safer, and completely reimagined live broadcasting platform that puts people first Caffeine has announced the unveiling of its new social broadcasting platf...

Vreal Raises $11.7 Million in Series A Funding to Launch Virtual Reality Broadcasting Platform

Axioma Ventures Leads Series A Investment, with New Investors Intel Capital and Akatsuki Entertainment Technology Fund Games Industry Luminary Chet Faliszek and Online Video...

Raph Koster: The Cost of Games

Recently I was in Anaheim for Casual Connect 2018 giving a talk called “Industry Lifecycles.” It was intended to be a brief summary of the blog post of the same title, with a dash ...

G2A.com Reveals Major Consumer and Corporate Initiatives for 2018

G2A.COM REVEALS MAJOR CONSUMER AND CORPORATE INITIATIVES FOR 2018 World’s Premier Digital Gaming Marketplace Provides New User- and Business-friendly Offerings G2A.COM, the premi...