Trailmix is a new game studio created in December 2017 by Carolin Krenzer and Tristan Clark. Both Krenzer and Clark had spent the last five years at King helping to build up Candy Crush Saga and were part of King’s acquisition to Activision Blizzard. The pair left last year with the idea to start their own company.

The following was posted on the Trailmix website:

What a crazy headline to write! We’ve been bouncing around with excitement for weeks.

But who are we? Why Supercell? And what does this all mean for a new games company named after a type of hiking snack?

Introductions first: we’re Caro and Tristan, two London-based mobile gaming veterans with a combined 18 years of experience in the industry. In 2012 we set up King’s London studio and created the hit puzzle game Farm Heroes Saga — one of the first major free-to-play puzzle games to land on mobile phones.

Fast forward five years. Hundreds of millions of people are playing games on their mobile phones every day. Games are an integral part of commutes, sofa time and bathroom breaks for many who would never call themselves gamers. Despite this, there are still so many people who don’t play — they might really get into a TV show, or a book series, but would never assume they can find the same richness and depth in mobile games.

We founded Trailmix in December 2017 to change that. Our mission is to make experiences with that richness and depth, while remaining accessible, long-lasting and built to fit into your daily life. We’re combining great storytelling with the best in free-to-play mobile.

Another major motivation was to create an environment in which talented creatives push each other to new heights and create things they never thought possible. What makes the gaming industry great are the fantastic people you meet along the way. At Trailmix, we’ll give them the space to create, learn and flourish.

Which brings us to Supercell, one of the most highly regarded gaming companies in the world. We couldn’t be happier to have them as our investors — not only are they hyper successful, they’re also well known for their integrity and amazing work culture that is based on trusting their teams. They fully understand and support our vision, and have the knowledge and experience to be a great partner and advisor on our journey. We’re in this for the long haul, to nurture and safeguard the Trailmix team for many years to come — and Supercell are right there with us.

This investment means we can focus on the important things — bringing great people together, making amazing games and having a lot of fun in the process.

Now it’s time to stop talking and start creating things!

Tristan started making games in New Zealand in 2006, turning a hobby into indie studio Launching Pad Games and releasing a dozen titles — puzzlers, adventure games, runners, and more — across PC and mobile. By 2012, though, Europe was calling, and he hopped over to the other side of the world.

Caro was working at Accenture in Munich when the early Facebook gaming craze started. The prospect of working in a creative industry in one of the most exciting cities in the world made her quit her job in 2010 and move to the UK to join social games studio Playfish, where she worked on titles such as Restaurant City and The Sims Social.

In 2012 the two joined King to start up its London studio and create the hit Farm Heroes Saga. King became one of the most successful casual free-to-play gaming companies in the world, filing for an IPO in 2014 and being acquired by Activision Blizzard in 2016.

After an incredible five years at King, it was time for the next adventure. In December 2017, Caro and Tristan founded Trailmix to provide a fun, supportive environment where talented creatives can thrive and push mainstream mobile gaming in a whole new direction.

Check out the profile on: Trailmix