Intel to Acquire VR Startup VOKE for Immersive Sports
Intel announced on their website that it has acquired VR Startup VOKE for Immersive Sports.
Sports is being revolutionized by data and the ability to capture, connect, analyze and interact with it. We call this the digitization of sports. At Intel, we’re building a broad portfolio of best-in-class solutions to deliver new, immersive sports experiences for athletes, fans and content producers.
James Carwana is the General Manager of the Intel Sports Group.
To accelerate our efforts, we’re proud to announce that Intel is acquiring VOKE, a leader in bringing live, virtual reality experiences to audiences. Founded in 2004 and headquartered in Santa Clara, California, VOKE’s technology lets fans be where the action is without ever leaving their living rooms. The VOKE TrueVR™ experience is:
- Realistic and immersive: VOKE’s proprietary paired lens, stereoscopic capture system provides a natural view of the action, allowing fans to see realistic proportions and depth wherever they look.
- Multiplatform: Users can access the experience from any device they choose (PC, tablet, phone and VR headset).
- Broadcaster-friendly: VOKE’s model echoes Intel’s enabling strategy for an end-to-end solution that easily integrates into existing broadcaster and league channels.
The VOKE team brings more than 20 years of VR expertise, and they’ve captured the attention and the imagination of broadcasters, leagues and teams with their technology and what’s possible.
Together, we can innovate and scale our new immersive sports business faster to bring fans the most personalized, fully immersive VR experience ever imagined and change the way networks, sports leagues and teams engage with their audiences.