This was the 3rd year for Intel’s Buzz Workshop in Seattle. If the caliber of this year’s panels and presentations and Indie Showcase are any indication, we are on the verge of a all things gaming, from eSports and virtual reality, to engine discussions, crowdfunding, and machine learning. The Seattle event provided attendees with a great overview of the top issues impacting game development today. Our biggest takeaway was that game indies are at the forefront of pushing the limits on technology, creativity and human expression. In addition, the event raised over $1,300 to be donated to Child Play Charity.

You can view all the sessions here on Twitch: Intel Buzz Workshop Seattle

The day was filled with great panel sessions including:

  1. Winning at eSports: Designing & Optimizing for eSports, and Overcoming its Technical Challenges with Chris Taylor from Wargaming, Andy Swanson from Twitch, Rahul Sood from Unikrn and Plantronics’ Corey Rosemond as moderator.
  2. The Game Engines: Which one is Right for Your Project? which had Mike Geig from Unity,  Matt Shaw from MaxPlay and Intel’s Dave Astle moderating.
  3. Building PC Games for VR: Content, Design, Platforms and Distribution this great panel included Oculus’ Anna Sweet, Todd Hooper from VReal, Unity’s Pete Moss and moderator Mark Subotnick from Intel.

Esports

Engines

VR Session

In addition to the panels there were also a number of informative presentations including:

Keynote: The Current State & Future of PC Games, and How to Design Accordingly

IMG_4311Tadhg Kelly, Journalist/Author/Game Designer
Presentation: The Current State & Future of PC Games

Crowdfunding in 27 Easy Steps

While it has gotten more complex, there are a number of ways to use crowdfunding. Learn how to successfully build your games and grow your business.

Jordan Weisman

Jordan Weisman CEO, Harebrained Schemes

Presentation: Crowdfunding in 27 Easy Steps

Looking at Machine Learning in Games

Machine Learning platforms (like IBM’s Watson or Google’s initiatives) are just now starting to make their way into games, whether adding conversational interfaces, providing better player behavior modeling, or improving game design, ML platforms are going to make games more fun, engaging and natural to play. 

George Dolbier2
George Dolbier, CTO – IBM, Interactive Media

Presentation: Machine Learning in Games

Intel Indie Showcase

There were over ten indies that presented their games for the Buzz Indie Showcase. With a great group of judges that included Dean Takahashi from VentureBeat, Kate Edwards from the IGDA, consultant Jay Moore and Dave Astle from Intel.  Mitch Lum from Intel presented the Indie Showcase prizes with first prize winner, Colabee Studios receiving a slot at the Indie Prize USA, and all expenses paid to Casual Connect USA in San Francisco. Also offered to the first place winner was a trip to GamesBeat LA in August.

1st Place Sean Vesce Colabee Studios The Forest Song
2nd Place Radu Muresan Vivid Helix Semispheres
3rd Place Patrick Morgan Galvanic Games Gurgamoth

1st prize 2nd Place 3rd Place

 

Most importantly, there was lots of great networking opportunities throughout the day for people to mingle.
PeteMoss-KentByeIMG_4327IMG_20160622_191504IMG_20160622_193423IMG_20160622_202637

IMG_20160622_200656Rahul&Andy