Globant was founded in Buenos Aires in 2003 by Martín Migoya (CEO), Guibert Englebienne (CTO), Martín Umarán (CCBO), and Nestor Nocetti (EVP of Corporate Affairs).
The founders’ vision was to create a Latin American based company that would become a leader in the delivery of innovative software solutions for global clients, while generating world class career opportunities for IT professionals. Ten years later, Globant is one of the biggest software solutions companies in South America. They have expanded their locations from one office in Buenos Aires to 18 offices worldwide (La Plata, Tandil, Rosario, Córdoba, Resistencia, Bahía Blanca, Tucuman, Montevideo, Bogotá, San Francisco, Boston, New York, Austin and London). and employs over 2,400 people.

migoya - globant       Martín Migoya (CEO)

To successfully implement an integral process, Globant has set up separate teams within different specialization tracks. There are areas of expertise that are segmented into 8 studios, each one equipped with several practices. The studios include:

Gaming: Creates end-to-end entertainment products, ranging from AAA games to strategies games.

Big Data & High Performance Solutions: Builds secure software capable of handling high volumes of information.

Consumer Experience: Improves end customer’s online experience by building scalable, Internet-based products.

Enterprise Consumerization: Builds creative and innovativ enterprise solutions that enable organizations to increase productivity.

Cloud Computing &Infrastructure: Delivers world-class infrastructure management services.

Quality Engineering: Provides testing services to ensure that software matches the requirements of business operations.

Creative & Social Studio: Creates brand awareness for clients by helping them develop a dialogue with their audiences, socialize their online presence and improve their users’ digital experience.

Mobile Studio: Develops innovative services and strategies in mobile design and development across all platforms.

Globant is from Argentina but is creating a Latin America union all by themselves, from Uruguay to Colombia, where the biggest portion of the company is located. They have a very efficient model to reach out to smaller towns where many talented people live. So, instead of bringing the people to where the opportunities are, they are trying to take the opportunities to where the people are located.

The Globant founders said “It is not just an Argentinean thing; it is a Latin American thing. Every country on the continent has a great talent pool that we can tap into, and our challenge is to reach people in order to bring them to where the opportunities are. We have a lot of American employees, too. We are creating jobs in America as we need to be close to our customers.” tartara globant

For our GBR Profile we focus our on Globants’ Gaming Studio with an interview of Diego Tartara, Gaming Team Leader of Globant´s Gaming Studio, headquartered in Puerto Madero, Buenos Aires, Argentina.

GBR: Diego, What could you tell us about Gaming Studio?

Diego: We started as an independent business area of Globant, formerly known as Luminous. With the concept of studios working together in sync we became Gaming Studio. Today Gaming Studio has more than 200 employees working worldwide but most of them are in Argentina. Our Gaming Studio specializes in the design and development of world-class games and digital platforms, which work across web, social, and mobile channels.

GBR: What do your clients expect from Gaming Studio?

Diego: We enable our clients to leverage game mechanics with a differentiating approach; helping them develops the vision,  the concept, and ability to carry out an idea through production, launch and operation. Backed up by our solid expertise working with the most recognized companies in the gaming industry, we help our customers add significant value to their business. We provide game and graphics engineering, gaming experience and digital platform services.

GBR: Who are your principal clients?

Diego: We work for big companies worldwide on different platforms. From AAA publishers to social media providers. Some of our clients are EA, Mind Candy, Gazillion, Zynga and GREE.

GBR: What do you think about South America’s chances in the global video games industry?

Diego: In the past few years Argentina’s game industry went from garage projects to professional companies, with a lot of foreigner investments. The problem was that not all those startup companies had the business knowledge required to prevail and increase their business. That divides the local industry into two groups : the small companies that remain in the garage, and the large companies based on management and balance between gaming and economics. Most of them were acquired by international companies and others like us, grew internationally on our own. The same happened to Chilean  and Uruguayan companies, only Brasil made them self a strong industry based on social games.  Everyday we see a lot of young professionals in all the different expertise of gaming development trying to reach that one hit game that turn they rich. With a little more experience they will understand that success is a process, not a result. We have a lot of brilliant talen; we need more leaders with more experience in the game business. The education offered in Argentina will teach these young talents all the things about business they don’t know now. They all know about design, engineering and art, but they also need those things like marketing, management, business, economics that a formal education can’t teach them.


Offices: Argentina (Buenos Aires, Bahía Blanca, Rosario, Córdoba, Tandil, Resistencia, Tucuman and La Plata); Brasil: São Paulo; Colombia: Bogotá; Uruguay: Montevideo; United States: San Francisco, Boston, New York, Chicago; England: London

Employees: 2,700 Globers worldwide

Revenue 2012: $90 Million US

Clients: Google, linkedin, Zynga, Electronics Arts, Cisco, Gree, Yahoo, Coca Cola.

Achievements: – Selected as Endeavor Entrepreneur (2005) – Named among the top 10 product engineering vendor (2011) by Global Services – Recognized among the top 10 vendors in mobile apps development (2012) by IDC Survey – Included in the 2010 Cool Vendor in Business Process Services Report by Gartner – Featured as case study of Harvard, MIT, Stanford and others (2011)

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